pub async fn expand_output_assets(
inputs: impl Iterator<Item = ExpandOutputAssetsInput>,
inner_output_assets: bool,
) -> Result<Vec<ResolvedVc<Box<dyn OutputAsset>>>>pub async fn expand_output_assets(
inputs: impl Iterator<Item = ExpandOutputAssetsInput>,
inner_output_assets: bool,
) -> Result<Vec<ResolvedVc<Box<dyn OutputAsset>>>>