pub struct AssetIdent {
pub path: FileSystemPath,
pub query: RcStr,
pub fragment: RcStr,
pub assets: Vec<(RcStr, ResolvedVc<AssetIdent>)>,
pub modifiers: Vec<RcStr>,
pub parts: Vec<ModulePart>,
pub layer: Option<Layer>,
pub content_type: Option<RcStr>,
}
Fields§
§path: FileSystemPath
The primary path of the asset
query: RcStr
The query string of the asset this is either the empty string or a query string that starts
with a ?
(e.g. ?foo=bar
)
fragment: RcStr
The fragment of the asset, this is either the empty string or a fragment string that starts
with a #
(e.g. #foo
)
assets: Vec<(RcStr, ResolvedVc<AssetIdent>)>
The assets that are nested in this asset
modifiers: Vec<RcStr>
The modifiers of this asset (e.g. client chunks
)
parts: Vec<ModulePart>
The parts of the asset that are (ECMAScript) modules
layer: Option<Layer>
The asset layer the asset was created from.
content_type: Option<RcStr>
The MIME content type, if this asset was created from a data URL.
Implementations§
Source§impl AssetIdent
impl AssetIdent
pub fn add_modifier(&mut self, modifier: RcStr)
pub fn add_asset(&mut self, key: RcStr, asset: ResolvedVc<AssetIdent>)
pub async fn rename_as_ref(&mut self, pattern: &str) -> Result<()>
Source§impl AssetIdent
impl AssetIdent
pub fn new(ident: AssetIdent) -> Vc<Self>
Sourcepub fn from_path(path: FileSystemPath) -> Vc<Self>
pub fn from_path(path: FileSystemPath) -> Vc<Self>
Creates an AssetIdent from a FileSystemPath
pub fn with_query(self: Vc<Self>, query: RcStr) -> Vc<Self>
pub fn with_fragment(self: Vc<Self>, fragment: RcStr) -> Vc<Self>
pub fn with_modifier(self: Vc<Self>, modifier: RcStr) -> Vc<Self>
pub fn with_part(self: Vc<Self>, part: ModulePart) -> Vc<Self>
pub fn with_path(self: Vc<Self>, path: FileSystemPath) -> Vc<Self>
pub fn with_layer(self: Vc<Self>, layer: Layer) -> Vc<Self>
pub fn with_content_type(self: Vc<Self>, content_type: RcStr) -> Vc<Self>
pub fn with_asset(self: Vc<Self>, key: RcStr, asset: Vc<AssetIdent>) -> Vc<Self>
pub fn rename_as(self: Vc<Self>, pattern: RcStr) -> Vc<Self>
pub fn path(self: Vc<Self>) -> Vc<FileSystemPath>
Sourcepub fn output_name(
self: Vc<Self>,
context_path: FileSystemPath,
expected_extension: RcStr,
) -> Vc<RcStr>
pub fn output_name( self: Vc<Self>, context_path: FileSystemPath, expected_extension: RcStr, ) -> Vc<RcStr>
Computes a unique output asset name for the given asset identifier.
TODO(alexkirsz) This is turbopack-browser
specific, as
turbopack-nodejs
would use a content hash instead. But for now
both are using the same name generation logic.
Trait Implementations§
Source§impl Clone for AssetIdent
impl Clone for AssetIdent
Source§fn clone(&self) -> AssetIdent
fn clone(&self) -> AssetIdent
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for AssetIdent
impl Debug for AssetIdent
Source§impl<'de> Deserialize<'de> for AssetIdent
impl<'de> Deserialize<'de> for AssetIdent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Hash for AssetIdent
impl Hash for AssetIdent
Source§impl PartialEq for AssetIdent
impl PartialEq for AssetIdent
Source§impl Serialize for AssetIdent
impl Serialize for AssetIdent
Source§impl ShrinkToFit for AssetIdent
impl ShrinkToFit for AssetIdent
fn shrink_to_fit(&mut self)
Source§impl TaskInput for AssetIdent
impl TaskInput for AssetIdent
fn is_resolved(&self) -> bool
fn is_transient(&self) -> bool
fn resolve_input(&self) -> impl Future<Output = Result<Self>> + Send + '_
Source§impl TraceRawVcs for AssetIdent
impl TraceRawVcs for AssetIdent
fn trace_raw_vcs(&self, __context__: &mut TraceRawVcsContext)
fn get_raw_vcs(&self) -> Vec<RawVc>
Source§impl ValueDebug for AssetIdent
impl ValueDebug for AssetIdent
Source§impl ValueDebugFormat for AssetIdent
impl ValueDebugFormat for AssetIdent
fn value_debug_format<'a>(&'a self, depth: usize) -> ValueDebugFormatString<'a>
Source§impl ValueToString for AssetIdent
impl ValueToString for AssetIdent
Source§impl VcValueType for AssetIdent
impl VcValueType for AssetIdent
Source§type Read = VcDefaultRead<AssetIdent>
type Read = VcDefaultRead<AssetIdent>
Source§type CellMode = VcCellSharedMode<AssetIdent>
type CellMode = VcCellSharedMode<AssetIdent>
Source§fn get_value_type_id() -> ValueTypeId
fn get_value_type_id() -> ValueTypeId
impl Eq for AssetIdent
impl NonLocalValue for AssetIdent
impl StructuralPartialEq for AssetIdent
impl Upcast<Box<dyn ValueDebug>> for AssetIdent
impl Upcast<Box<dyn ValueToString>> for AssetIdent
Auto Trait Implementations§
impl Freeze for AssetIdent
impl !RefUnwindSafe for AssetIdent
impl Send for AssetIdent
impl Sync for AssetIdent
impl Unpin for AssetIdent
impl !UnwindSafe for AssetIdent
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