pub struct PlainResolveOrigin { /* private fields */ }Expand description
A resolve origin for some path and context without additional modifications.
Implementations§
Source§impl PlainResolveOrigin
 
impl PlainResolveOrigin
pub fn new( asset_context: Vc<Box<dyn AssetContext>>, origin_path: FileSystemPath, ) -> Vc<Self>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for PlainResolveOrigin
 
impl<'de> Deserialize<'de> for PlainResolveOrigin
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlainResolveOrigin
 
impl PartialEq for PlainResolveOrigin
Source§impl ResolveOrigin for PlainResolveOrigin
 
impl ResolveOrigin for PlainResolveOrigin
Source§fn origin_path(self: Vc<Self>) -> Vc<FileSystemPath>
 
fn origin_path(self: Vc<Self>) -> Vc<FileSystemPath>
The origin path where resolving starts. This is pointing to a file,
since that might be needed to infer custom resolving options for that
specific file. But usually only the directory is relevant for the real
resolving.
Source§fn asset_context(self: Vc<Self>) -> Vc<Box<dyn AssetContext>>
 
fn asset_context(self: Vc<Self>) -> Vc<Box<dyn AssetContext>>
The AssetContext that carries the configuration for building that
subgraph.
Source§fn get_inner_asset(self: Vc<Self>, request: Vc<Request>) -> Vc<OptionModule>where
    Self: Sized,
 
fn get_inner_asset(self: Vc<Self>, request: Vc<Request>) -> Vc<OptionModule>where
    Self: Sized,
Get an inner asset form this origin that doesn’t require resolving but
is directly attached
Source§impl Serialize for PlainResolveOrigin
 
impl Serialize for PlainResolveOrigin
Source§impl ShrinkToFit for PlainResolveOrigin
 
impl ShrinkToFit for PlainResolveOrigin
fn shrink_to_fit(&mut self)
Source§impl TraceRawVcs for PlainResolveOrigin
 
impl TraceRawVcs for PlainResolveOrigin
fn trace_raw_vcs(&self, __context__: &mut TraceRawVcsContext)
fn get_raw_vcs(&self) -> Vec<RawVc>
Source§impl ValueDebug for PlainResolveOrigin
 
impl ValueDebug for PlainResolveOrigin
Source§impl ValueDebugFormat for PlainResolveOrigin
 
impl ValueDebugFormat for PlainResolveOrigin
fn value_debug_format<'a>(&'a self, depth: usize) -> ValueDebugFormatString<'a>
Source§impl VcValueType for PlainResolveOrigin
 
impl VcValueType for PlainResolveOrigin
Source§type Read = VcDefaultRead<PlainResolveOrigin>
 
type Read = VcDefaultRead<PlainResolveOrigin>
How to read the value.
Source§type CellMode = VcCellCompareMode<PlainResolveOrigin>
 
type CellMode = VcCellCompareMode<PlainResolveOrigin>
How to update cells of this value type.
Source§fn get_value_type_id() -> ValueTypeId
 
fn get_value_type_id() -> ValueTypeId
Returns the type id of the value type.
impl Eq for PlainResolveOrigin
impl NonLocalValue for PlainResolveOrigin
impl StructuralPartialEq for PlainResolveOrigin
impl Upcast<Box<dyn ResolveOrigin>> for PlainResolveOrigin
impl Upcast<Box<dyn ValueDebug>> for PlainResolveOrigin
impl UpcastStrict<Box<dyn ResolveOrigin>> for PlainResolveOrigin
impl UpcastStrict<Box<dyn ValueDebug>> for PlainResolveOrigin
Auto Trait Implementations§
impl Freeze for PlainResolveOrigin
impl !RefUnwindSafe for PlainResolveOrigin
impl Send for PlainResolveOrigin
impl Sync for PlainResolveOrigin
impl Unpin for PlainResolveOrigin
impl !UnwindSafe for PlainResolveOrigin
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impl<T> ResolveOriginExt for T
Source§fn resolve_asset(
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    reference_type: ReferenceType,
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fn resolve_asset( self: Vc<T>, request: Vc<Request>, options: Vc<ResolveOptions>, reference_type: ReferenceType, ) -> impl Future<Output = Result<Vc<ModuleResolveResult>, Error>> + Send
Resolve to an asset from that origin. Custom resolve options can be
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Get the resolve options that apply for this origin.
Source§fn with_transition(
    self: ResolvedVc<T>,
    transition: RcStr,
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fn with_transition( self: ResolvedVc<T>, transition: RcStr, ) -> Vc<Box<dyn ResolveOrigin>>
Adds a transition that is used for resolved assets.
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