pub struct BrowserChunkingContext { /* private fields */ }
Expand description
A chunking context for development mode.
It uses readable filenames and module ids to improve development. It also uses a chunking heuristic that is incremental and cacheable. It splits “node_modules” separately as these are less likely to change during development
Implementations§
Source§impl BrowserChunkingContext
impl BrowserChunkingContext
pub fn builder( root_path: FileSystemPath, output_root: FileSystemPath, output_root_to_root_path: RcStr, client_root: FileSystemPath, chunk_root_path: FileSystemPath, asset_root_path: FileSystemPath, environment: ResolvedVc<Environment>, runtime_type: RuntimeType, ) -> BrowserChunkingContextBuilder
Source§impl BrowserChunkingContext
impl BrowserChunkingContext
Sourcepub fn runtime_type(&self) -> RuntimeType
pub fn runtime_type(&self) -> RuntimeType
Returns the kind of runtime to include in output chunks.
This is defined directly on BrowserChunkingContext
so it is zero-cost
when RuntimeType
has a single variant.
Sourcepub fn chunk_base_path(&self) -> Option<RcStr>
pub fn chunk_base_path(&self) -> Option<RcStr>
Returns the asset base path.
Sourcepub fn chunk_suffix_path(&self) -> Option<RcStr>
pub fn chunk_suffix_path(&self) -> Option<RcStr>
Returns the asset suffix path.
Sourcepub fn source_maps_type(&self) -> SourceMapsType
pub fn source_maps_type(&self) -> SourceMapsType
Returns the source map type.
Sourcepub fn minify_type(&self) -> MinifyType
pub fn minify_type(&self) -> MinifyType
Returns the minify type.
Source§impl BrowserChunkingContext
impl BrowserChunkingContext
pub fn current_chunk_method(self: Vc<Self>) -> Vc<CurrentChunkMethod>
Trait Implementations§
Source§impl ChunkingContext for BrowserChunkingContext
impl ChunkingContext for BrowserChunkingContext
fn name(self: Vc<Self>) -> Vc<RcStr>
Source§fn output_root(self: Vc<Self>) -> Vc<FileSystemPath>
fn output_root(self: Vc<Self>) -> Vc<FileSystemPath>
The output root path in the output filesystem
Source§fn output_root_to_root_path(self: Vc<Self>) -> Vc<RcStr>
fn output_root_to_root_path(self: Vc<Self>) -> Vc<RcStr>
A relative path how to reach the root path from the output root. This is used to compute
original paths at runtime relative to the output files. e. g. import.meta.url needs that.
fn environment(self: Vc<Self>) -> Vc<Environment>
Source§fn chunk_root_path(self: Vc<Self>) -> Vc<FileSystemPath>
fn chunk_root_path(self: Vc<Self>) -> Vc<FileSystemPath>
The path to the folder where all chunks are placed. This can be used to compute relative
paths.
fn chunk_path( self: Vc<Self>, asset: Option<Vc<Box<dyn Asset>>>, ident: Vc<AssetIdent>, extension: RcStr, ) -> Vc<FileSystemPath>
Source§fn asset_url(self: Vc<Self>, ident: FileSystemPath) -> Vc<RcStr>
fn asset_url(self: Vc<Self>, ident: FileSystemPath) -> Vc<RcStr>
Returns a URL (relative or absolute, depending on the asset prefix) to
the static asset based on its
ident
.Source§fn reference_chunk_source_maps(
self: Vc<Self>,
_chunk: Vc<Box<dyn OutputAsset>>,
) -> Vc<bool>
fn reference_chunk_source_maps( self: Vc<Self>, _chunk: Vc<Box<dyn OutputAsset>>, ) -> Vc<bool>
Reference Source Map Assets for chunks
Source§fn reference_module_source_maps(
self: Vc<Self>,
_module: Vc<Box<dyn Module>>,
) -> Vc<bool>
fn reference_module_source_maps( self: Vc<Self>, _module: Vc<Box<dyn Module>>, ) -> Vc<bool>
Include Source Maps for modules
fn asset_path( self: Vc<Self>, content_hash: RcStr, original_asset_ident: Vc<AssetIdent>, ) -> Vc<FileSystemPath>
fn is_hot_module_replacement_enabled(self: Vc<Self>) -> Vc<bool>
fn chunking_configs(self: Vc<Self>) -> Vc<ChunkingConfigs>
fn should_use_file_source_map_uris(self: Vc<Self>) -> Vc<bool>
Source§fn is_tracing_enabled(self: Vc<Self>) -> Vc<bool>
fn is_tracing_enabled(self: Vc<Self>) -> Vc<bool>
Whether
ChunkingType::Traced
are used to create corresponding output assets for each
traced module.Source§fn is_module_merging_enabled(self: Vc<Self>) -> Vc<bool>
fn is_module_merging_enabled(self: Vc<Self>) -> Vc<bool>
Whether to use
MergeableModule
to merge modules if possible.fn minify_type(self: Vc<Self>) -> Vc<MinifyType>
fn chunk_group( self: Vc<Self>, ident: Vc<AssetIdent>, chunk_group: ChunkGroup, module_graph: Vc<ModuleGraph>, availability_info: AvailabilityInfo, ) -> Vc<ChunkGroupResult>
fn evaluated_chunk_group( self: Vc<Self>, ident: Vc<AssetIdent>, chunk_group: ChunkGroup, module_graph: Vc<ModuleGraph>, availability_info: AvailabilityInfo, ) -> Vc<ChunkGroupResult>
Source§fn entry_chunk_group(
self: Vc<Self>,
_path: FileSystemPath,
_evaluatable_assets: Vc<EvaluatableAssets>,
_module_graph: Vc<ModuleGraph>,
_extra_chunks: Vc<OutputAssets>,
_availability_info: AvailabilityInfo,
) -> Vc<EntryChunkGroupResult>
fn entry_chunk_group( self: Vc<Self>, _path: FileSystemPath, _evaluatable_assets: Vc<EvaluatableAssets>, _module_graph: Vc<ModuleGraph>, _extra_chunks: Vc<OutputAssets>, _availability_info: AvailabilityInfo, ) -> Vc<EntryChunkGroupResult>
Generates an output chunk that: Read more
fn chunk_item_id_from_ident( self: Vc<Self>, ident: Vc<AssetIdent>, ) -> Vc<ModuleId>
fn async_loader_chunk_item( self: Vc<Self>, module: Vc<Box<dyn ChunkableModule>>, module_graph: Vc<ModuleGraph>, availability_info: AvailabilityInfo, ) -> Vc<Box<dyn ChunkItem>>
fn async_loader_chunk_item_id( self: Vc<Self>, module: Vc<Box<dyn ChunkableModule>>, ) -> Vc<ModuleId>
fn module_export_usage( self: Vc<Self>, module: Vc<Box<dyn Module>>, ) -> Vc<ModuleExportUsageInfo>
fn batching_config(self: Vc<Self>) -> Vc<BatchingConfig>where
Self: Sized,
fn chunk_item_id(self: Vc<Self>, module: Vc<Box<dyn ChunkItem>>) -> Vc<ModuleId>where
Self: Sized,
fn chunk_item_id_from_module(
self: Vc<Self>,
module: Vc<Box<dyn Module>>,
) -> Vc<ModuleId>where
Self: Sized,
Source§impl Clone for BrowserChunkingContext
impl Clone for BrowserChunkingContext
Source§fn clone(&self) -> BrowserChunkingContext
fn clone(&self) -> BrowserChunkingContext
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for BrowserChunkingContext
impl Debug for BrowserChunkingContext
Source§impl<'de> Deserialize<'de> for BrowserChunkingContext
impl<'de> Deserialize<'de> for BrowserChunkingContext
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for BrowserChunkingContext
impl Hash for BrowserChunkingContext
Source§impl PartialEq for BrowserChunkingContext
impl PartialEq for BrowserChunkingContext
Source§impl Serialize for BrowserChunkingContext
impl Serialize for BrowserChunkingContext
Source§impl ShrinkToFit for BrowserChunkingContext
impl ShrinkToFit for BrowserChunkingContext
fn shrink_to_fit(&mut self)
Source§impl TaskInput for BrowserChunkingContext
impl TaskInput for BrowserChunkingContext
fn is_resolved(&self) -> bool
fn is_transient(&self) -> bool
fn resolve_input(&self) -> impl Future<Output = Result<Self>> + Send + '_
Source§impl TraceRawVcs for BrowserChunkingContext
impl TraceRawVcs for BrowserChunkingContext
fn trace_raw_vcs(&self, __context__: &mut TraceRawVcsContext)
fn get_raw_vcs(&self) -> Vec<RawVc>
Source§impl ValueDebug for BrowserChunkingContext
impl ValueDebug for BrowserChunkingContext
Source§impl ValueDebugFormat for BrowserChunkingContext
impl ValueDebugFormat for BrowserChunkingContext
fn value_debug_format<'a>(&'a self, depth: usize) -> ValueDebugFormatString<'a>
Source§impl VcValueType for BrowserChunkingContext
impl VcValueType for BrowserChunkingContext
Source§type Read = VcDefaultRead<BrowserChunkingContext>
type Read = VcDefaultRead<BrowserChunkingContext>
How to read the value.
Source§type CellMode = VcCellSharedMode<BrowserChunkingContext>
type CellMode = VcCellSharedMode<BrowserChunkingContext>
How to update cells of this value type.
Source§fn get_value_type_id() -> ValueTypeId
fn get_value_type_id() -> ValueTypeId
Returns the type id of the value type.
impl Eq for BrowserChunkingContext
impl NonLocalValue for BrowserChunkingContext
impl StructuralPartialEq for BrowserChunkingContext
impl Upcast<Box<dyn ChunkingContext>> for BrowserChunkingContext
impl Upcast<Box<dyn ValueDebug>> for BrowserChunkingContext
Auto Trait Implementations§
impl Freeze for BrowserChunkingContext
impl !RefUnwindSafe for BrowserChunkingContext
impl Send for BrowserChunkingContext
impl Sync for BrowserChunkingContext
impl Unpin for BrowserChunkingContext
impl !UnwindSafe for BrowserChunkingContext
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impl<T> ChunkingContextExt for T
fn root_chunk_group( self: Vc<T>, ident: Vc<AssetIdent>, chunk_group: ChunkGroup, module_graph: Vc<ModuleGraph>, ) -> Vc<ChunkGroupResult>
fn root_chunk_group_assets( self: Vc<T>, ident: Vc<AssetIdent>, chunk_group: ChunkGroup, module_graph: Vc<ModuleGraph>, ) -> Vc<OutputAssets>
fn evaluated_chunk_group_assets( self: Vc<T>, ident: Vc<AssetIdent>, chunk_group: ChunkGroup, module_graph: Vc<ModuleGraph>, availability_info: AvailabilityInfo, ) -> Vc<OutputAssets>
fn entry_chunk_group_asset( self: Vc<T>, path: FileSystemPath, evaluatable_assets: Vc<EvaluatableAssets>, module_graph: Vc<ModuleGraph>, extra_chunks: Vc<OutputAssets>, availability_info: AvailabilityInfo, ) -> Vc<Box<dyn OutputAsset>>
fn root_entry_chunk_group( self: Vc<T>, path: FileSystemPath, evaluatable_assets: Vc<EvaluatableAssets>, module_graph: Vc<ModuleGraph>, extra_chunks: Vc<OutputAssets>, ) -> Vc<EntryChunkGroupResult>
fn root_entry_chunk_group_asset( self: Vc<T>, path: FileSystemPath, evaluatable_assets: Vc<EvaluatableAssets>, module_graph: Vc<ModuleGraph>, extra_chunks: Vc<OutputAssets>, ) -> Vc<Box<dyn OutputAsset>>
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§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.
§impl<T> Pipe for Twhere
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§fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
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Pipes by value. This is generally the method you want to use. Read more
§fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
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§fn pipe_borrow_mut<'a, B, R>(
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§fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
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§impl<T> Tap for T
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